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Forums > CSDb Discussions > 'oneparted' games with highscore file....what''s your opinion?
2024-04-17 17:16
Overdoc

Registered: Sep 2019
Posts: 5
'oneparted' games with highscore file....what''s your opinion?

I recently compiled an Easyflash cartridge with a nice collection of classic C64 games for my kids.

Unfortunately, I discovered that some of the games would not run. :(
The reason: Some of the games (mandatory!) use a highscore file, and won't run if they cannot find/load the highscore file, while others crash or won't start over when they fail to write a new highscore.

This prevents those games to run from anything except a disk/d64 file, which is a shame imho, since one of the original reasons of one-parting games was to make them loadable from tape, for instance.

But besides tapes, there are multiple other options to store onefiled games like:
- Easyflash
- Kung-Fu Flash
- various multi-carts like Uni-Cart etc.
- Tapuino
- MMC64

Those games will not run on those platforms, despite they are 'one-parted' (which imho is not entirely true, since they are in fact 2-parted ;) )

I wonder what's you opinion about this topic?
 
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2024-04-20 17:11
chatGPZ

Registered: Dec 2001
Posts: 11148
"onefiled" literally means "one file" (And it includes onefile-iffl too) - with the extra hi-score file being the exception to the rule. And extra stuff like docs or title pictures don't really count.
2024-04-20 17:53
Fungus

Registered: Sep 2002
Posts: 629
Stuff for Kung Fu Flash or Easy Flash are custom versions imo for those things. Nostalgia has made lots of them for EF, and even some things for the tape thing. It's extra work, and whoever did the game can do it if they like, or not if they don't.

SD2IEC is an issue because it proclaims to be a drive emulator, when it's not a drive emulator at all, in terms of the word "emulation". It's just another device and requires special firmware to work with anything that's not already supported by it, so it's not actually emulating anything really imo. It's a bit annoying to support in lots of ways. The main issue with it though is users, they try to put stuff in images rather than put it in the native format/partition, and that's why it doesn't work many times. It's not much different than CMD devices with their emulation partitions that no one really ever used because of similar limitations, where as it was easy enough to code on/for them because they are true "smart" devices that are programmable.

One filer definition is pretty much established as putting all stuff from the game in one file, be it loading pics, intros, levels, etc. Adding high score savers/save games or supporting level/demo editing if the original had it is just not possible to put in the file itself outside SIFFL and then you have compatibility issues anyway, so having those files external makes sense to do.

You can remove/disable such features if you like, but that's generally not what people want, so you're asking for something that's rather niche by a small subset of users. Most people want and appreciate enhancements to things within reason. Some people go a little bit far or in weird directions with that, but that is a different subject. Remakes and heavily modified games are also a different subject.

I think hardware manufacturers should support doing things that the native system and peripherals do, no exceptions. It was a design consideration for Commodore, CMD, MSD, and most other HW manufacturers back in the day, and I don't understand why that has changed when it's really not all that difficult to support. I don't like walled gardens, or having to make custom routines for everything. I also don't like being stuck with Commodore's slow IEC protocol or trying to support other 3rd party solutions like Jiffydos (which I never liked) or Fastload (which downright sucks). If I need to make something custom, at least give the ability to do so, in an easy way without having to make custom firmware to do it. It will make such hardware more acceptable and used more by people with the skill to do so... I'm starting to rant, so I'll cut it here.
2024-04-20 18:11
chatGPZ

Registered: Dec 2001
Posts: 11148
Quote:
SD2IEC is an issue because it proclaims to be a drive emulator

Actually it doesn't. Unseen would be the first to say its not (and he frequently does) - its also clearly stated on https://sd2iec.de :)

The problem are the various sellers of sd2iec, who omit this.
2024-04-20 23:39
Fungus

Registered: Sep 2002
Posts: 629
He may not, but people selling them constantly say so. This has been embedded into users brains too, we've all seen that on lemon enough.

It's hard to change dogma once it's seated.
2024-04-21 20:55
TheRyk

Registered: Mar 2009
Posts: 2094
Quoting Overdoc
... Some of the games (mandatory!) use a highscore file, and won't run if they cannot find/load the highscore file, while others crash or won't start over when they fail to write a new highscore.

This prevents those games to run from anything except a disk/d64 file ...

I wonder what's you opinion about this topic?

Imho adding a hi-saver normally includes building it in a way that it's selectable and EVEN IF it is selected/activated but finds no drive/file, it just sets option to disabled but otherwise crack works, thought anyone does it this way <- imho(!) state of the art these days, but might be a matter of opinion.

Anyway, what is the problem? Just find a one-filed crack without +H or a more recent one with OPTIONAL hi-saver or one that won't lead to crash if it doesn't find a drive or the file.
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