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Forums > CSDb Discussions > 'oneparted' games with highscore file....what''s your opinion?
2024-04-17 17:16
Overdoc

Registered: Sep 2019
Posts: 5
'oneparted' games with highscore file....what''s your opinion?

I recently compiled an Easyflash cartridge with a nice collection of classic C64 games for my kids.

Unfortunately, I discovered that some of the games would not run. :(
The reason: Some of the games (mandatory!) use a highscore file, and won't run if they cannot find/load the highscore file, while others crash or won't start over when they fail to write a new highscore.

This prevents those games to run from anything except a disk/d64 file, which is a shame imho, since one of the original reasons of one-parting games was to make them loadable from tape, for instance.

But besides tapes, there are multiple other options to store onefiled games like:
- Easyflash
- Kung-Fu Flash
- various multi-carts like Uni-Cart etc.
- Tapuino
- MMC64

Those games will not run on those platforms, despite they are 'one-parted' (which imho is not entirely true, since they are in fact 2-parted ;) )

I wonder what's you opinion about this topic?
2024-04-17 17:29
zzarko

Registered: Feb 2003
Posts: 67
Have you checked if there is a version of those games in OneLoad64 collection? Or did you tried other game versions?
2024-04-18 00:28
Overdoc

Registered: Sep 2019
Posts: 5
Thanks, yes, there exist other oneparted cracks for almost all of those games, which do not load/save highscores.

But I am not asking this question where to find cracks which do not save highscores, but more because I would like to know how the majority of sceners here think about this, and if they would maybe rate a crack lower when it is not really a one-parted version?

I don't see a problem with oneparted cracks saving highscores in general.
But they should work without crashing etc. also if there is no highscore file available.

One example which made me aware of this is the oneparted crack of Space Taxi by Nostalgia. (have not tried, but I think the one from Crest suffers the same problem?)
2024-04-18 04:58
Fungus

Registered: Sep 2002
Posts: 626
One filing something has nothing to do with tape or anything else as such. I'm not sure where you get that idea from.

My cracks don't fail if there is no high score file, Space Taxi should be fine too. It does have demos it loads as well which are separate (and recordable to make your own). It will crash if it can't load a demo, I can put one in memory as default so it doesn't.

We can make an EF version of Space Taxi, I was actually looking into it again because the filenames for the demos fail on IDE64.

That said, the scene has never really supported tape since the VERY early days (82/83).

Best thing to do here is learn to do it yourself I guess and make what you want to see.
2024-04-18 10:46
Jetboy

Registered: Jul 2006
Posts: 226
Quoting Fungus
That said, the scene has never really supported tape since the VERY early days (82/83).


This.
2024-04-18 11:01
chatGPZ

Registered: Dec 2001
Posts: 11144
And the (pretty much only) reason to make onefilers was to claim "my version is shorter and/or has less files than yours", indeed.
2024-04-18 12:28
Krill

Registered: Apr 2002
Posts: 2854
Quoting Fungus
That said, the scene has never really supported tape since the VERY early days (82/83).
<.ukscene> Ahum.
2024-04-18 13:09
Overdoc

Registered: Sep 2019
Posts: 5
I can confirm that Space Taxi didn't start when loaded from an Easyflash Mulit-Cartridge, but I read it doesn't start when loaded from tape as well.

Tape is only one example where such '2-filers' won't work. But there is a number of other hardware which basically supports onefilers, like I listed above, but fails with 2-filers.

Imho, a onefiler should be just what it says: one file ;)
And it should not mandatory need any data storage being connected to the C64 after you run it.
2024-04-18 18:37
Fungus

Registered: Sep 2002
Posts: 626
Quote: I can confirm that Space Taxi didn't start when loaded from an Easyflash Mulit-Cartridge, but I read it doesn't start when loaded from tape as well.

Tape is only one example where such '2-filers' won't work. But there is a number of other hardware which basically supports onefilers, like I listed above, but fails with 2-filers.

Imho, a onefiler should be just what it says: one file ;)
And it should not mandatory need any data storage being connected to the C64 after you run it.


Like I said, learn to do what you want to see.

I (and probably 99.8% of people) want everything to work from disks, or drive emulation.

My only interest in tapes is liberating software from them.
2024-04-18 18:49
chatGPZ

Registered: Dec 2001
Posts: 11144
Quote:
<.ukscene> Ahum.

not in the UK either :)
2024-04-20 15:05
Overdoc

Registered: Sep 2019
Posts: 5
@Fungus:

Don't focus on tapes only, think about Kung-Fu Flash Cartridge for instance, which is used by many people! Also Easyflash compilations and various other multi-cartridge solution are quite popular.

What I find interesting is that some modern storage decices like SD2IEC seem to be supported by most sceners, while others like the ones I mentioned are not?!

About creating onefilers myself I have to say that it is not something completely new for me, I actually did lots of them in my youth in the 80s and early 90s, but mainly to save diskspace and because I liked the challenge ;) Still have probably almost all of them on my old disks, but these never found the way into csdb. (some I also cracked myself, while many others would be considered re-cracks, since I liked to put multi-file cracked games into one part and crunch them to a minimum. :) )

Still, I would be interested about the definition of a 'onefiler'?!
Imho games with highscore file are not onefilers.
But I have even seen multiloader-games marked as 'onefiled', where only the main file has been onefiled?
 
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